Even aliens with oddly sculpted hair like to go camping and read up on their native flora and fauna. On their planet, bears talk, and make great friends, if you don't mind friends who help themselves to the contents of your food cooler without asking first and have lots of hair. Sims have even been known to romance their bears on occasion. Just don't ask me how that works. Since the wildlife talks (with the exception of the mutated squirrels), there is no need for archery, and alien gun control laws are so strict that guns are not even allowed in the woods.
To implement their plan of achieving economic slavery of the earth, the Sims have set up retail shops. The goods in these retail shops are irresistable to consumers, who never leave the shop when ringing up their order takes too long, but instead stand around talking to other customers. Due to insidious alien chemicals in the air, the longer the customers stand and talk to other customers, the more confident they become in their purchase, and the more determined they are to wait around and buy what they were going to purchase. The Sims have also set up a system of universal health care where one intern does all the checking in of new patients, one medical assistant does all the diagnosing of new patients, and one doctor does all the treatment of new patients. If there are other staff around, they sit around doing nothing, as allowed by their union rules. Sim scientists have developed a Sim-ray to achieve mind control of Earth's masses. It can do things like freeze objects, set objects on fire, and transform objects as well. They have also developed pharmaceutical potions that influence emotions. The scientists have also allied themselves with other aliens from the planet Sixam, in order to learn how to blend in with Earth's society seamlessly. They still have not yet figured out, however, how to get rid of the plumbob above their heads.